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Character Races

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Humans

The race with the undisputed highest population on the continent of Eos. Humans have a staggeringly high rate of reproduction, commanding a realm of their own, created over a millennia ago. While not as physically strong as those of the various demon races Humans are frighteningly intelligent, capable of creating various tools and strategies to maintain their rule of the realm. While Humans and Demons have no existing conflict with one another it is also safe to say that there is no intention for strife in the near future due to the mystery that resides around the Human race. Using the tissue of magical beasts that have been captured or harvested in various areas of their realm humans have created various machinations that allow them to contend with monster and foe alike. These Machina are affectionately referred to as Silhouettes, their secondary titles being added on based on their function or classification. 

 

Base Stats

Strength: D

Endurance: D

Speed: D

Intellect: D

Charm: D

Racial Passive: Custom Base Stats - Humans receive an additional 2 D-rank stat points that can be allocated to a stat of their choice upon character creation.

 

Sura

The undisputed strongest combat race. As children, they are raised to be warriors, all equally capable of leading units of their own within a few years time. Due to their astonishing rate of growth and frightening longevity they are a race to be feared by those without sufficient strength. Many of the previous Kings of the Demon Realm have been of Sura decent, be it pureblood or half-breed. Their renown is known worldwide, and many wish to have a Sura partner of their own when trouble rears its ugly head. As a race dedicated to combat their intelligence is not as high as the other races, they are still quick-witted, cunning and great strategists. However, their abilities only truly shine in combat, lacking what most would call common sense. Only a rare few of their race are said to be 'normal' in their thought processes, either due to living for prolonged periods of time around other races, of different upbringing from a conventional Sura child. Sura's defining trait it small horns, be it one or numerous on their forehead, along their hairline, seemingly pushing up from under the skin. Common Sura generally having only 1 or 2 horns with some rare exceptions.

 

Base Stats

Strength: C

Endurance: D

Speed: D

Intellect: C

Charm: D

Racial Passive: Increased Growth - Word Count requirement for stat training lowered to 75% (ex. Sura 75 words / Human 100 words)

 

Gandharva

A race of humanoid demons who base their lives around culture and arts. Regardless of age they always remain beautiful, their bodies emitting a breathtaking fragrance that is almost intoxicating when one is close enough to an individual of their race. Gandharva are raised to be peaceful by nature, never looking to create trouble or bring about altercations, however, this isn't to say that they are weak. Their race is endowed with a high potential for magic and a rare few wield strong Psionic power. Due to their high intelligence and love for culture, like musical instruments, their upbringing provides them with a high ability to multitask as well as parallel thinking.  Gandharva's defining trait is an umbral ring, a halo so to speak within the iris of their eyes. The color of the ring varies depending on the person but will always manifest in anyone with Gandharva blood.

 

Base Stats

Strength: D

Endurance: D

Speed: D

Intellect: C

Charm: C

Racial Passive: Increased Reaction Time - Max Reaction Time reduction increased to 0.075

 

Lycanthrope

A race named after the first Lycanthrope, Sirius Alfade. Once a normal human, Sirius wandered into the Demon World during the Era of Strife, seeking power and riches. However, he was severely wounded in combat, left to die in an unknown forest. While crawling towards what he hoped would be civilization he collapsed near a stream, bathed in the moon's light. As if calling to him his waning consciousness was drawn to a beautiful white flower that radiated a white light. In his stupor he followed the calls of the mysterious voice around him, drinking the dew from the flower. The flower melted as he drank, turning into the very water itself that leaped into his mouth. It's power radiated within him and merged with his body restoring it and granting it mysterious abilities. Upon awakening and realizing the miracle of the flower he was surprised to learn that he had gained the power to reform his body to a certain extent in the image of a Wolf. He chose to worship this flower and this miracle, and over time created a kingdom through his own new found strength and the latent abilities of the flower. His descendants all retain the mutated genes he possessed, being able to change parts of their bodies into parts of an animal that is mysteriously decided upon at birth. While not all of their race take on the form of a true Lycan like their ancestor they all retain the same strength and ferocity for battle. Those born with the ability to change into a pure Lycan, however, are deemed Royalty regardless of their parental lineage and are raised within their Kingdom to be elites of their race, given the last name Moonlight, a name assumed by Sirius after creating his Kingdom. Regardless of their animal alter ego they do not tend to discriminate against one another all being of a noble race who values honor above all else. Many of their race tend to wield Aura in combat due to their nature and ability to transform, while a rare few deal in magic. Lycanthropes defining trait is their sharp canine teeth, while not as obvious as other races their original human lineage is the driving factor behind their lack of a more obvious trait in comparison to their demon brethren.

 

Base Stats

Strength: C

Endurance: C

Speed: D

Intellect: D

Charm: D

Racial Passive: Strength(EX) - When in combat with an opponent of equal strength Lycanthrope will retain advantage during clashes of strength. (ex. Lycanthrope and Sura punch each other in face at the same time, Lycanthrope will be able to follow through with the punch and win exchange while still taking damage)

 

Draconian

Draconians are a noble race, beings of high intelligence and capability. While not as fast in the way of progression as Sura are they still are a strong contender. Draconians are a race with a life span said to rival the Dark Elves, being descended from the Elder Dragons themselves. As a descended race they naturally retain some abilities from their ancestors, namely Word Magic. An ability to convert one's feeling and will into power, said to be the original form of magic before it was made usable by the general public. A simple word from a Draconian can give rise to remarkable power. Due to it being an ability inherent to their race it naturally requires less skill for them to control, being more like second nature and allowing them to use less mana yet retain the destructive power of normal magic. However, as a form of magic, it still retains the side effects commonly known to plague magicians. Some Draconians tend to forgo power spells, relying more on their physical prowess for combat for more favorable fights. While others nurture their gift to become frightening masters of the magical craft. Draconians defining trait is their dragon like horns that protrude from their head. Unlike the Sura a Draconians horns are longer and generally tend to grow from the side or back of their head. While some rare few have horns on their forehead their size and shape can never truly be mistaken for any other race. In additiona, those of the draconian race have eyes similar to a dragon or snake, having slitted pupils.

 

Base Stats

Strength: D

Endurance: D

Speed: C

Intellect: C

Charm: D

Racial Passive: Word Magic - Magic based on the user's will and determination, when used in conjunction with a spell damage will increase by one rank and mana cost will be halved.

 

Nightmare

Nightmares are a controversial race by nature, being unable to mate with people of their own race. As such they are sometimes referred to as individual species known as Succubus and Incubus. Both males and females of the Nightmare race are masters of mental manipulation, capable of charming their prey through combinations of various means. Nightmares are said to be the first Psionites due to their overwhelming intellect and cross breeding nature. While they cannot breed with one another they can easily produce offspring with other races, their overpowering genes will always produce an offspring with racial characteristics of a Nightmare, and a small semblance of their second parent's genes. As such a "pureblood" Nightmare is said to be a myth, however, should one ever come to be born their power is foretold to be monstrous. It is believed that the Nightmares inability towards interracial breeding is precisely because the power locked within their genes prevents the two opposing energies from mixing together. As a mixed race Nightmares may at times have traits from their respective parent, but the traits of the Nightmare parent can never be ignored. Their pupils can vary in shape, be it a star, diamond, heart, etc. as well as slightly pointed ears.

 

Base Stats

Strength: D

Endurance: D

Speed: D

Intellect: C

Charm: B

Racial Passive: Charm (EX) - When dealing with situations that require the use of charm users charm will increase by an additional 20%.

 

Dark Elf

A race of beings with an unmatched longevity, loved by the spirits, and protectors of the World Tree. Dark Elves are foretold to be a race of Fairy's who threw aside their Virtues to protect the World Tree during the Era of Strife. Consumed by Sin they fought to their respective ends to protect what they held dear. Those of stronger will retained their sanity after the endless nights, only to live a life tainted by Sin and chained by the goal of redemption. Dark Elves are well liked by Spirits and animals alike, believed to be due to their ancestors sacrifice for the World Tree and it's resulting benevolence. Legend has it that every Dark Elf is born with Sin, regardless of their nature, however, should their character be pure and their actions noble they may one day wash themselves of Sin and regain their Virtue to become a true Elf. Those with a higher purpose are granted the "Power of the Fairy" a mysterious and frighteningly powerful ability to draw from the seemingly endless power of the World itself. Those who lack control often die from the one and only use this power provides. At birth, it is sealed within one eye of the child provided with its blessing and can only be opened by choice. It is unsure how one is meant to control this power, but only one such Dark Elf was ever able to wield it. Known as the Fairy King and creator of the Dark Elf Kingdom, the wielder of the Fairy was a kind yet powerful ruler whose name will always resonate through time. Dark Elves defining trait is tanned skin and pointed ears that are slightly longer than normal, not to be confused with those of Nightmares. Due to their long life span, after maturing for the first 15 years of their life span, Dark Elves tend to stop growing, retaining a youthful appearene only until they reach the end of their lives, upon which they will slowly age in a span of 100 years until their inevitable death.

 

Base Stats

Strength: D

Endurance: C

Speed: D

Intellect: C

Charm: D

Racial Passive: Chance to obtain "The Power of the Fairy" + Boost to Spirit Magic - All Spirit Magic spells do 1.5x damage. Upon character creation, Dark Elves have a chance to obtain the Power of the Fairy, an ability that allows the user to steadily regenerate mana without the negative effects of absorbing mana from the world. Due to the Fairy filtering the mana and manipulating it for the wielder the quality of said mana will be perfect for spells and increase damage by 1.5x. When used alongside Spirit Magic, however, damage will increase and cap at 2x, regardless of additional passives. 

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