Gandharva God
  • Content count

  • Joined

  • Last visited

Profile Song

Community Reputation

0 Neutral

About Shutra

  • Rank
    King of Kings
  • Birthday 05/20/1991
  1. At the current moment, we're working towards what we hope will be a very successful opening. To ensure such a lot of rules, descriptions, and templates will be made in the next few days. We hope that for the moment you'll keep an open mind while we sort everything out. It may look a little messy at first but in due time it will all be sorted and modified for it's initial release. Until then keep ready because it's going to be epic!
  2. Limited and Banned List While RPing here we may enforce restrictions on abilities that can be used. We do not have a starting list of Banned or Limited magics, as we wish to allow complete and total creativity among our members; To an extent. Moderators will be dealing with Magic and Techniques on a case-by-case basis to attempt to maintain fairness and reason within the RP. If any magics or techniques are deemed to broken to be properly nerfed, they will be placed here. Banned and Limited Go Ham
  3. INVASIONS Combat is something that is inevitable to happen on our site. So we want to make it more inviting and more organic for conflict to happen. Individuals are allowed to invade threads with proper reasoning and placement. What this means is invaders must have a solid IC reasoning for invading. This is to avoid OOC reasoning getting in the way of rping. If it is proven OOC reasons are involved then one can be punished. Placement refers to tracking someone down and finding said targets. One must logically enter and engage a target. This does not mean someone just pops into existence and attacks someone on a whim. This can be flagged and brought to mods vision for a ruling. Invaders: Up to two people can invade a topic at once. Only can be done if they are within one rank range below you, equal, or above you in rank. Example: An B rank can only invade C rank and above. The creator of the thread may call in help, so long as it makes sense in an IC setting. Retreat from Invasion: When one is invaded, they can attempt to flee the scene to avoid the combat all together. This must be done in a logical fashion. One cannot simply exit a thread to avoid combat. You must lose the invaders in pursuit and find a way to escape their detection before you can escape the thread. Victory Conditions: The invasion ends when one side has conceded or is knocked out. Infamy or Fame is awarded accordingly. Bounty Hunting Rules: Crime is everywhere and there are those who would see fit to be a public nuisance. There is enough crime to go around, sometimes even too much for the proper authorities. This is where the public comes in. Anyone with a sense of justice can put forth their effort to capture evil doers, villainous masterminds, or common criminals. Bounties are awarded to those who have committed criminal acts. Even those who have taken evil jobs or missions throughout the realms may earn themselves a bounty. Bounties transcend realms so there is no where one can hide from the law. The more heinous the crime, the higher the bounty and notoriety. That also makes one a bigger target and common folk are more likely to report sightings of said person. Higher the notoriety higher the bounty rewarded. Alive 100% of a bounty is awarded to the person who brings the target in. Dead 50% of a bounty is awarded to the person who brings the target in. Anyone can earn a bounty, evil, neutral and even some good guys. It is all determined on the actions made in a mission or normal thread. All sorts of things may fall into this category, public destruction, theft, murder and much more. This will land said person on the hit list for the law. Bounties can be claimed dead or alive. Of course if brought in alive you will be awarded more for your troubles. Depending on the bounty the said person will lose the ability to use PRIVATE | CLOSED | INVITE ONLY threads to avoid those who would willingly hide behind the tag to avoid detection, in turn they also gain the ability to freely invade threads with the aforementioned tags to go on the offensive. Only players who have a job related to the issuing of warrants may do so. Staff retains the right to ensure the fairness of bounties, but will generally not intervene with the issuing of said bounty. Those who abuse the job given to them IC may be targeted by those who seek justice either by way of a related quest, event, or IC situation. Prison When one is brought in for the evil deeds they have committed they will have to do some time. In other words they will have to type out a word count based on their bounty, pay bail, or perform a jailbreak. The person in question can not use their own funds to get out of jail. Jail Time: When one is locked away they may choose to actually rp their time in prison. This is the first way of being let out. This means meeting a word requirement for getting out by natural means. For every 50,000 GP on their bounty, they must type 500 words. Now with that being said each time someone is brought to jail we work on a strike system. 1st: Base value 2nd: Increases to 700 words per 50,000 GP 3rd: Increases to 900 words per 50,000 GP 4th: Life Sentence: The only way out is a breakout or in the grave. Threat Levels: Now in extremely special cases for high priority target, or those who have transcended normal criminal means, will have a special threat level awarded to them. These threat levels are awarded to God level threats. Those who reach this threat level will be deemed kill on sight. They are not to be kept alive for clear reasons. Wolf: Any potential threat or threat that poses a danger to an unknown degree. Tiger: Any threat to a large number of people. Demon: Any threat to a city and its people. Dragon: Any threat to an entire kingdom. God: A threat endangering the survival of an entire race.
  4. BATTLE ETIQUETTE This is more so a general guideline for fighting here on Code Babylon. Simple rules to remember and abide by for a smoother experience while rping with us. Fighting is weaved into the very fabric of roleplaying and can occur at any time. However, sometimes things can get a bit confusing and sometimes staff can be brought in. Timer: Individuals fighting have 48 hours from the last post to post accordingly. Should one not make this deadline they will be skipped, resulting in a possible loss depending on the situation. Exceptions are when a Battle Mod is called in. The thread will be paused until a ruling is made. This does not mean one should intentionally stall for other reasons. Some examples including but not limited to. Trying to get someone to save you from losing. Trying to get someone to write/call your hits. Calling Hits: We all know sometimes people make mistakes or do not react accordingly. One can try to call their hits through OOC and explaining. Or even using Direct/Private Messaging. This requires using evidence and comparing posts/quotes. Always try to speak with the person in calling hits, if there is a dispute still contact a Battle Mod. Battle Modding: When an issue arises, please try to discuss the issue with the individual in hopes of reaching an agreement. If not please contact a Battle Mod ASAP. Do not wait until the end of your 48 hours to post, you will get penalized for this. When calling a battle mod, please have your argument and evidence prepared. We are not going to make your argument for you. Battle Mods are there to mediate, confirm hits, and clear up any issues. Also when a Battle Mod is assigned to the thread. You cannot run to each Battle Mod in hopes of getting someone to side with you. The only time a second battle mod is called in is if there is something extremely wrong with the call. Sheet: Please, keep your sheet updated with the proper spells. Once in combat you are locked out from adding anything extra to it. If it is not on the Sheet you cannot use it. If you try to your post will be voided. Equipment/Pets: When going into battle, make sure to list what you are bringing into the thread. If you forget to mention pet/equipment, you cannot spawn it in. Spells: When using spells remember to list them in a spoiler. As well as correct mana usage. Keep track of it please.
  5. Missions Missions are one of the main ways to make income when traversing the world. Missions can be attained and turned it at various guilds and other establishments. Each mission will come with a requirement before it can be taken by a user. Upon requesting the mission you will be allowed to carry it out in a thread, however, it cannot be turned in until a moderator or higher determines that you have no conflicting topics or any restrictions at the time of the mission. Only 3 missions can be taken at a time, and it is required that the posts regarding them are in some way linked to reason. For example, after fighting Orcs in a cave, you cannot suddenly find yourself in a forest fighting Goblins in the same topic completing a different mission. A separate topic should be made for each topic with a general reason or logic as to how you end up completing the next quest. Each topic will be reviewed by staff in cases of multiple missions and some questions may be asked to verify authenticity. Shops Shops come in all shapes and sizes with plenty of things to buy or sell. There are many things to buy such as equipment, items, and materials. There is a major shop in every kingdom, village or realm if you wish to purchase something from the shop keep. Generally, most shops sell the same things except there are shops that only sell region specific items depending on what you're looking to buy. You can also sell appraised items for forty percent of its current value back to the NPCs. Shops not only provide raw materials but they could also provide many services such as making a weapon or teaching a recipe for a piece of equipment or making a technique book.
  6. The requirements below will be a basic guideline as to how many words will be needed for various activities. Please keep in mind that these may change if needed, and we will do our best to make them reasonable. Standard Post As a sign of respect, at least 100 words will be required during combat posts. Stat Training D - 200 C - 400 B - 800 A - 1200 S - 1600 X - 2000 Z - 2400 Missions D - 400 C - 800 B - 1200 A - 1600 S - 2000 X - 2400 Z - 2800
  7. Absorbing mana is an action of choice for a Magician. It's not passive and more like a toggle in mmos. As mana is taken in it harms the one doing it so I'm sure people would rather have control over that instead of it just doing it automatically.
  8. As a whole, this site works to emulate the real world when regarding matters of combat. Common sense should apply to most things however rules are needed for those who either are unfamiliar with roleplay combat or are simply looking to win regardless of whether it's fair or not. As such the rules below should act as a guideline in all fights. Moderators will be available to provide rulings for anything that does not seem clear cut and will be done in a professional manner to ensure fairness. If a ruling seems unrealistic or unfair it can be brought up to someone of a higher position, however once a final ruling is set no further discussion will take place. As with everything else on the site, these rules are subject to change and alteration, and all rules regarding said change will apply as described in the General Rules. Ranks and Damage Unless otherwise stated a character upon creation must be made with D as their starting rank. Character progression plays a major role in your development and will allow you to rank up down the line however everyone will receive the same starting line to promote fair play. Ranks are also a major part of your character, determining your character's various stats, attributes, and overall power when producing spells and techniques. A guideline will be provided below with descriptions towards damage and how a rank would apply within the world, as well as descriptions on how to gain said ranks. Damage - Damage overall is calculated in terms of D, C, B, A, S, X, and Z. Each rank is a qualitative leap in power from the next, being twice as strong as the previous rank. Below is a chart to better help understand as well as added descriptions to visualize how damage should play out. Unconsciously wielders of various combat styles have forms of protecting themselves from damage, unlike the general populace who rarely train their gifts. How damage hurts entities with Mana is different than how it affects others. While even minor attacks are enough to kill normal beings, Mana acts as a sort of natural barrier to mitigate damage. This is how damage effects PC's, as well as their environment. D - D D-Rank damage is enough to cause paper cuts, pierce through several layers of skin, and cause bruising. This amount of damage will begin breaking and splintering wood as well, though is not enough to break all the way through immediately. It can cut through normal cloth with ease, continuing through to the skin to deal full damage, while materials like leather will be cut through, but not enough to go all the way to the skin. C - 2D C-Rank damage is now enough to cut through all the layers of skin, penetrate ever so slightly into muscle, and cause severe bruising. This can potentially even bruise bone, depending on how the hit lands. Wood splinters and begins to break, leather is cut through and deals half damage to the person wearing it, and it can begin chipping away at the stone. B - 2C or 4D Now, attacks deal considerable damage. They cut through into muscle, pierce all the way to bone, and can potentially cause fractures as well as breaks of the bone. Wood is no longer an issue, even trees can be felled with one or two strikes. Rock is now being chunked away, leather only blocking for a small fraction of the damage. A - 2B or 4C or 8D These attacks may be deadly if used properly. They cut into bone, pierce through bone, and have a much easier time fracturing and breaking bones entirely. Trees are downed with a single strike, rock can be cut through and destroyed. These attack can leave limbs hanging by only muscle and skin. S - 2A or 4B or 8C or 16D The epitome of what most people shall reach. They cut through, pierce through, and crush bodies. Wood, rock, and metal can be decimated with your blows. X - 2S or 4A or 8B or 16C or 32D There is little in existence that you cannot destroy. Barriers are a joke, and you can easily gain the respect or fear of entire kingdoms. Z - 2X or 4S or 8A or 16B or 32C or 64D What is there left to claim? Where is there left to climb? You have forced your way into the realm of the Gods, and there is nothing left to stand in your way. Speed, Range, and AoE A technique or spells speed and range are all determined by the rank of the spell, each rank having a maximum speed restriction that must be adhered to. AoE techniques and spells allow a user to hit multiple targets at once, however as a side effect the damage of speed of the spell will be halved. Range D - 5m C - 10m B - 15m A - 20m S - 25m X - 30m Z - 40m Speed D - 25m/s C - 25m/s B - 25m/s A - 25m/s S - 35m/s X - 35m/s Z - 45m/s Under Construction.... AOE Ranges: "Question here is do we want AOE stuff to take a hit in damage in favor of explosions to avoid folks just spamming aoes cause they would be better than projectiles OR have projectiles buffed?" D - 2.5m Diameter C - 5m Diameter B - 10m Diameter A - 15m Diameter S - 25m Diameter X - 30m Diameter Z - 35m Diameter Stealth Abilities: Locked into B rank and above Sensory abilities: Aoe Defenses: Walls, domes, pillars, any stationary form of defense. Their sizes follow the AoE Rules. These are capable of blocking damage equivalent to their own rank. These are more effective at protecting groups and others around the user, but they do not form instantly. Full Body Defenses: Armors, shields, bucklers, etc are capable of blocking equivalent rank damage. These are effective for protecting one's self in a pinch, but also do not form instantly. These defenses mitigate the kinetic force within the attacks, preventing people from going flying too far.(you’re welcome, Gambit). Redirection type spells: These can be used so long as the magic involved can feasibly do so. Can only be done at equivalent ranks. Fatigue and Mana Consumption Just as you cannot run for hours on end, your character cannot fight for days upon days without the proper training and stamina. Those with higher ranks and training will naturally find themselves lasting longer than their weaker counterparts, however, fatigue and lack of resources should be described and used accordingly in fights. Should you have no mana or stamina left, you cannot simply jump 100m to safety to avoid an attack, no matter how much you don't want to take damage. Below is a guideline for mana consumption and fatigue that should be followed at all times. As the consumption of mana ties into a characters techniques and skills, it will directly affect stamina, whereas basic actions of combat should be roughly adhered to by the player themselves. We reserve the right to make judgments based on the flow of combat during our rulings, so keep mindful of how you handle a situation. Certain conditions can be controlled as they would in real life, such as calming your breathing and so on, however this is only within reason. This guide is simply to provide a rough idea as to how things should go. 90% - Mana, you're beginning to sweat. 80% - Starting to notice your breath pick up. 70% - You're starting to notice your chest heaving. 60% - You're noticing more sweat, taking deep breaths, starting to feel winded. 50% - You're starting to become physically tired, everything from 60%. 40% - You're feeling your muscles ache, your breath is labored, sweat is pouring down your body. 30% - Difficulty focusing. 20% - Cramping up, finding it hard to breathe, gasping now. 10% - You're fighting to stay conscious. 0% - Mind Down, resulting in loss of consciousness. Statistics Strength - Strength determines the actual, physical power output that characters can exhibit. This influences the power of a punch, a kick, a shove, etc. Strikes that do not end a fight deal that much damage to a person, which should be described as well as possible by both the user receiving the damage and the user dealing it. In order to knock out a user in a single strike, a blow must be landed to a vital area with a strength greater to that of the opponents endurance. This means that if a person with B rank strength strikes someone with B rank endurance, this person will be stunned but not knocked out yet. B strength on C endurance would result in a knockout. If endurance is greater than strength, the blow may still daze your opponent, but the damage dealt to that vital must surpass the total endurance to end up in a knockout. This means B rank strength would have to strike someone with A rank endurance in the temple 3 times before achieving a knockout. Endurance - Endurance is your maximum pain threshold. Endurance does not equate to a character's HP, but rather the absolute maximum amount of damage that a user can take before being knocked out if there are no finishing blows landed prior. The higher your endurance, the more pain you can justify being able to take. With D-rank endurance, losing an arm would make you pass out from sheer shock. With S rank, you may be able to grit your teeth through the excruciating pain. While greater strength will lead to an easier time knocking someone out, Endurance will help remain conscious. If you get dealt a fatal blow or a definite knockout though, no amount of endurance will save you. Speed - Speed describes how fast your character is. This stat directly influences your movement speed, increasing the maximum speed in which you can run and dash. Your move speed should not be mistaken as an ability to throw blows that quickly, though. While your speed directly increases your movement speed, your attack speed only increases vaguely. Someone with D-rank speed would slowly be overwhelmed in sustained hand to hand combat by someone with C-rank speed, and completely outclassed by someone with B rank speed due to the fact that this person has over double their tier in speed. This should not be taken as free reign to godmod people out of a fight due to differences in speed! There can, and will, be people who can properly describe their way out of situations even given such a gap. It is simply an advantage or disadvantage to keep in mind. Intellect - Intellect is how well your character can take in the information given to them and utilize it. Primarily, it allows them to better understand and utilize their natural mana pool, thus expanding how much mana they can use. More intelligence means more mana which means more techniques that may be used in a single thread. Charm - Charm is how well you can speak with others, and how well you influence NPC's. Even if your character is a bumbling buffoon, enough charm and you actually start to become endearing. Evil characters become better and using their language, verbal and otherwise, to get what they want. Good characters learn how to sew those sweet sweet words. Charm increases the reward you get from missions, the things you'll be eligible to do in events, and potentially even how well you gamble.
  9. Name: Element: Rank: (D, C, B, A, etc.) Description: System: (Aura, Magic, Psionic, etc.)
  10. Humans The race with the undisputed highest population on the continent of Eos. Humans have a staggeringly high rate of reproduction, commanding a realm of their own, created over a millennia ago. While not as physically strong as those of the various demon races Humans are frighteningly intelligent, capable of creating various tools and strategies to maintain their rule of the realm. While Humans and Demons have no existing conflict with one another it is also safe to say that there is no intention for strife in the near future due to the mystery that resides around the Human race. Using the tissue of magical beasts that have been captured or harvested in various areas of their realm humans have created various machinations that allow them to contend with monster and foe alike. These Machina are affectionately referred to as Silhouettes, their secondary titles being added on based on their function or classification. Base Stats Strength: D Endurance: D Speed: D Intellect: D Charm: D Racial Passive: Custom Base Stats - Humans receive an additional 2 D-rank stat points that can be allocated to a stat of their choice upon character creation. Sura The undisputed strongest combat race. As children, they are raised to be warriors, all equally capable of leading units of their own within a few years time. Due to their astonishing rate of growth and frightening longevity they are a race to be feared by those without sufficient strength. Many of the previous Kings of the Demon Realm have been of Sura decent, be it pureblood or half-breed. Their renown is known worldwide, and many wish to have a Sura partner of their own when trouble rears its ugly head. As a race dedicated to combat their intelligence is not as high as the other races, they are still quick-witted, cunning and great strategists. However, their abilities only truly shine in combat, lacking what most would call common sense. Only a rare few of their race are said to be 'normal' in their thought processes, either due to living for prolonged periods of time around other races, of different upbringing from a conventional Sura child. Sura's defining trait it small horns, be it one or numerous on their forehead, along their hairline, seemingly pushing up from under the skin. Common Sura generally having only 1 or 2 horns with some rare exceptions. Base Stats Strength: C Endurance: D Speed: D Intellect: C Charm: D Racial Passive: Increased Growth - Word Count requirement for stat training lowered to 75% (ex. Sura 75 words / Human 100 words) Gandharva A race of humanoid demons who base their lives around culture and arts. Regardless of age they always remain beautiful, their bodies emitting a breathtaking fragrance that is almost intoxicating when one is close enough to an individual of their race. Gandharva are raised to be peaceful by nature, never looking to create trouble or bring about altercations, however, this isn't to say that they are weak. Their race is endowed with a high potential for magic and a rare few wield strong Psionic power. Due to their high intelligence and love for culture, like musical instruments, their upbringing provides them with a high ability to multitask as well as parallel thinking. Gandharva's defining trait is an umbral ring, a halo so to speak within the iris of their eyes. The color of the ring varies depending on the person but will always manifest in anyone with Gandharva blood. Base Stats Strength: D Endurance: D Speed: D Intellect: C Charm: C Racial Passive: Increased Reaction Time - Max Reaction Time reduction increased to 0.075 Lycanthrope A race named after the first Lycanthrope, Sirius Alfade. Once a normal human, Sirius wandered into the Demon World during the Era of Strife, seeking power and riches. However, he was severely wounded in combat, left to die in an unknown forest. While crawling towards what he hoped would be civilization he collapsed near a stream, bathed in the moon's light. As if calling to him his waning consciousness was drawn to a beautiful white flower that radiated a white light. In his stupor he followed the calls of the mysterious voice around him, drinking the dew from the flower. The flower melted as he drank, turning into the very water itself that leaped into his mouth. It's power radiated within him and merged with his body restoring it and granting it mysterious abilities. Upon awakening and realizing the miracle of the flower he was surprised to learn that he had gained the power to reform his body to a certain extent in the image of a Wolf. He chose to worship this flower and this miracle, and over time created a kingdom through his own new found strength and the latent abilities of the flower. His descendants all retain the mutated genes he possessed, being able to change parts of their bodies into parts of an animal that is mysteriously decided upon at birth. While not all of their race take on the form of a true Lycan like their ancestor they all retain the same strength and ferocity for battle. Those born with the ability to change into a pure Lycan, however, are deemed Royalty regardless of their parental lineage and are raised within their Kingdom to be elites of their race, given the last name Moonlight, a name assumed by Sirius after creating his Kingdom. Regardless of their animal alter ego they do not tend to discriminate against one another all being of a noble race who values honor above all else. Many of their race tend to wield Aura in combat due to their nature and ability to transform, while a rare few deal in magic. Lycanthropes defining trait is their sharp canine teeth, while not as obvious as other races their original human lineage is the driving factor behind their lack of a more obvious trait in comparison to their demon brethren. Base Stats Strength: C Endurance: C Speed: D Intellect: D Charm: D Racial Passive: Strength(EX) - When in combat with an opponent of equal strength Lycanthrope will retain advantage during clashes of strength. (ex. Lycanthrope and Sura punch each other in face at the same time, Lycanthrope will be able to follow through with the punch and win exchange while still taking damage) Draconian Draconians are a noble race, beings of high intelligence and capability. While not as fast in the way of progression as Sura are they still are a strong contender. Draconians are a race with a life span said to rival the Dark Elves, being descended from the Elder Dragons themselves. As a descended race they naturally retain some abilities from their ancestors, namely Word Magic. An ability to convert one's feeling and will into power, said to be the original form of magic before it was made usable by the general public. A simple word from a Draconian can give rise to remarkable power. Due to it being an ability inherent to their race it naturally requires less skill for them to control, being more like second nature and allowing them to use less mana yet retain the destructive power of normal magic. However, as a form of magic, it still retains the side effects commonly known to plague magicians. Some Draconians tend to forgo power spells, relying more on their physical prowess for combat for more favorable fights. While others nurture their gift to become frightening masters of the magical craft. Draconians defining trait is their dragon like horns that protrude from their head. Unlike the Sura a Draconians horns are longer and generally tend to grow from the side or back of their head. While some rare few have horns on their forehead their size and shape can never truly be mistaken for any other race. In additiona, those of the draconian race have eyes similar to a dragon or snake, having slitted pupils. Base Stats Strength: D Endurance: D Speed: C Intellect: C Charm: D Racial Passive: Word Magic - Magic based on the user's will and determination, when used in conjunction with a spell damage will increase by one rank and mana cost will be halved. Nightmare Nightmares are a controversial race by nature, being unable to mate with people of their own race. As such they are sometimes referred to as individual species known as Succubus and Incubus. Both males and females of the Nightmare race are masters of mental manipulation, capable of charming their prey through combinations of various means. Nightmares are said to be the first Psionites due to their overwhelming intellect and cross breeding nature. While they cannot breed with one another they can easily produce offspring with other races, their overpowering genes will always produce an offspring with racial characteristics of a Nightmare, and a small semblance of their second parent's genes. As such a "pureblood" Nightmare is said to be a myth, however, should one ever come to be born their power is foretold to be monstrous. It is believed that the Nightmares inability towards interracial breeding is precisely because the power locked within their genes prevents the two opposing energies from mixing together. As a mixed race Nightmares may at times have traits from their respective parent, but the traits of the Nightmare parent can never be ignored. Their pupils can vary in shape, be it a star, diamond, heart, etc. as well as slightly pointed ears. Base Stats Strength: D Endurance: D Speed: D Intellect: C Charm: B Racial Passive: Charm (EX) - When dealing with situations that require the use of charm users charm will increase by an additional 20%. Dark Elf A race of beings with an unmatched longevity, loved by the spirits, and protectors of the World Tree. Dark Elves are foretold to be a race of Fairy's who threw aside their Virtues to protect the World Tree during the Era of Strife. Consumed by Sin they fought to their respective ends to protect what they held dear. Those of stronger will retained their sanity after the endless nights, only to live a life tainted by Sin and chained by the goal of redemption. Dark Elves are well liked by Spirits and animals alike, believed to be due to their ancestors sacrifice for the World Tree and it's resulting benevolence. Legend has it that every Dark Elf is born with Sin, regardless of their nature, however, should their character be pure and their actions noble they may one day wash themselves of Sin and regain their Virtue to become a true Elf. Those with a higher purpose are granted the "Power of the Fairy" a mysterious and frighteningly powerful ability to draw from the seemingly endless power of the World itself. Those who lack control often die from the one and only use this power provides. At birth, it is sealed within one eye of the child provided with its blessing and can only be opened by choice. It is unsure how one is meant to control this power, but only one such Dark Elf was ever able to wield it. Known as the Fairy King and creator of the Dark Elf Kingdom, the wielder of the Fairy was a kind yet powerful ruler whose name will always resonate through time. Dark Elves defining trait is tanned skin and pointed ears that are slightly longer than normal, not to be confused with those of Nightmares. Due to their long life span, after maturing for the first 15 years of their life span, Dark Elves tend to stop growing, retaining a youthful appearene only until they reach the end of their lives, upon which they will slowly age in a span of 100 years until their inevitable death. Base Stats Strength: D Endurance: C Speed: D Intellect: C Charm: D Racial Passive: Chance to obtain "The Power of the Fairy" + Boost to Spirit Magic - All Spirit Magic spells do 1.5x damage. Upon character creation, Dark Elves have a chance to obtain the Power of the Fairy, an ability that allows the user to steadily regenerate mana without the negative effects of absorbing mana from the world. Due to the Fairy filtering the mana and manipulating it for the wielder the quality of said mana will be perfect for spells and increase damage by 1.5x. When used alongside Spirit Magic, however, damage will increase and cap at 2x, regardless of additional passives.
  11. Name: Shutra IgnusAge: 26Gender: MaleSexuality: StraightFace: Nakigitsune - Touken RanbuAppearance Height: 6' 2"Weight: 215 lbs.Hair: WhiteEyes: GoldenOverall: Shutra Ignus exudes an air of Divinity due to the Divine Essence of the first Gandharva God residing within him. His body exudes an intoxicating scent, much stronger and addictive when left unmanaged. His facial features are delicate yet regal, while his body is lean but full of deceptive strength. Extra: While burning his Divine Essence Shutra's hair becomes white and his eyes become golden. A stark contrast from his original black hair and red eyes. Personality Personality: Shutra is generally very lively and fun loving, always smiling and interacting with others. While retaining a high intellect he remains modest and patient with others, being more than happy to explain or instruct others multiple times regardless of the situation. Despite the situation, he is always calm, carefully assessing situations with a keen eye and quick wit. Divinity aside, Shutra retains a lot of power within his body, however, he doesn't let it go to his head. He remains humble and caring, always looking out for those who have shown him kindness. Those who have wronged him, however, are said to never live to tell the tale of the frightening power he exudes when angered. Generally, it takes a lot to push Shutra to his breaking point, but when such a thing happens there is no holding back.Likes: Literature: Learning new things excite Shutra, thus a new book is always welcome in the vast library he owns. Combat: Shutra enjoys training and bettering himself, combat being the primary focus for his progression. Dislikes: Necromancers: Due to some issues in his past Shutra has a strong dislike of those who play with the lives of others, especially ones who revive the dead to do their bidding. Laziness: Shutra constantly seeks strength and to better himself, thus he can't stand to see either himself or someone else waste time needlessly. While rest is permissible when needed, acts that borderline sloth tend to annoy him. Motivations: Strength: Shutra strives to become strong no matter what it takes. Due to the possible coming of the Riders he wishes to strengthen himself and his comrades to protect everything he holds dear when the time comes. Fears: Loss: Shutra is very territorial when it comes to his friends and belongings, he does not want to see others in pain or the destruction of his homeland. Death, War and Famine: More so the embodiment of Death, War and Famine itself than the physical loss of life or combat. Shutra fears what such adversaries can do when left unchecked. Combat Style Style Name: ConquestSystem: NULLStyle Description: As the embodiment of Conquest itself Shutra retains the ability to Conquer anything of his choosing so long as his strength exceeds that of his target. This gives him access to multiple benefits in the way of learning, but taxes his mind as a result, requiring him to use a lot of his mental capacity to forcefully take control of the Conquest target if it possesses a strong will. Once Conquered however the target then becomes an object of his possession, useable however he so chooses.History History: Shutra was born the 9th Prince of the Demon King's Palace, son of the current Demon King, Mitra Ignus, in the year 2991X. Raised to become a future successor to the throne Shutra underwent many arduous trials and tribulations due to the rules of the Demon World. Only the strongest can become the Demon King, someone he aspired to be because of his idolization of his father. Royal children of the Demon World are expected to protect the Kingdom form the day they are born, sent on missions to further groom them once they become of age at 15. Shutra, however, lacked a soul for the first 10 years of his life, living like a soulless puppet for many years until his race, the Gandharva, and their elders performed a lengthy ritual to awaken his soul. By imbuing him with the Divine Essence of the first and only Gandharva God Shutra was able to form a soul finally becoming a 'real person'. After doing so Shutra strove to learn and strengthen himself, being weak and ignorant from so many years of soulless existence. Over time he created a name for himself within the palace. Turning himself from a Scrap Prince into a strong contender for the throne. After gaining the recognition of the people and awakening his latent powers Shutra became someone of note. There aren't many in the Demon Realm who don't know the name Shutra Ignus, even if they have never seen his face.
  12. Below is a set of rules that are expected to be followed while here on the site. Respect is earned, but common courtesy should always apply when interacting with one another. May they be staff or a regular member, everyone deserves fair treatment. We understand that everyone enjoys a good laugh here and there and circles of friends commonly pick on one another. This will normally be ignored, but if someone feels harassed or that a joke has gone too far you are expected to stop when asked. Failure to comply will result in review and action from a staff member, reaching as far as a warning to a ban from the forum depending on the severity of the offense. We do not tolerate racism, sexism, or anything within a similar bracket. Also, keep note that false reports will also not be indulged and those making said report will also receive a punishment should the claims be unfounded. When you RolePlay, we ask that you post 100 words minimum that give those you are role playing with something to respond to or work with. This isn't much of a rule as it is common courtesy and something that will give you consistent role play partners. This is an English Speaking forum, meaning here we RolePlay in English. Characters may have small quirks of speaking other languages and we understand that, but if it is not dialogue or monologue, we expect to see English or at least a translation. No adult pornography or any other explicit images may be posted in the chat box or on this forum. This includes gore as well. Breaking this rule will more than likely result in a ban from the forum. This may seem to contrast with other rules, however, this is due to state regulation, not the board itself. If you enjoy the site and would like to have it remain in place do not attempt to jeopardize it foolishly. This site will not put a damper on personal activities. To better emulate a real world there is no restriction on swearing, relationship activities, and so on from a character standpoint. However, as a courtesy, anything that may be perceived as not safe for work requires the related tag to give other players a heads up. Read topics and posts here at your own risk, we will not hold ourselves responsible for your actions in relation to this issue. Loopholing. Sometimes done innocently usually done on purpose, regardless it is not tolerated on this forum. Attempts to loophole rules will result in punishment. Just because a rule or guideline may not be entirely fleshed out does not mean it should be intentionally broken. As such we reserve the right to make changes to any rules as time goes on to better fit the situation and growth of the site. Generally any changes to the rules will not affect combat previous to the rules change, however, some instances may require alterations or other actions only to enforce fair play. This is normally uncommon and should it happen the players involved shall be notified and a middle ground will be discussed. In the Chatbox we ask that you behave yourself and act like you have some sense. Caps lock, repeated reposting, spamming dots, etc will not be allowed. When posting images use a spoiler, codes that harmfully alter the direct code of the chat box may it be the color, spacing, font, etc is not allowed, this is more directed towards the use of 80 type font. The current settings are left available as a courtesy and trust towards the playerbase but can be removed if abused. Flaming and overly trolling in any way shape or form is not tolerated. While you may have composed intellectual or mature debates about things, we ask that discussion about Religion, Politics, all that touchy stuff, be avoided and discussed elsewhere. There is a fine line between joking and simply looking for trouble, we all know the difference so please act accordingly.
  13. Many forms of Combat Styles exist within the world, but each and every one of them follows a specific system of power management for them to work and produce earth shattering results. A few of the currently known systems are displayed below. Aura Generally considered a physical based combat system Aura requires the user to manipulate the force of life within the body to enhance their strength and various abilities. Aura itself is powerful when used in close combat, however, it truly shines when used alongside a compatible style. Combat styles are a form of 'Martial Arts' for an Aura user, allowing them to use additional attributes to their Aura as well as various techniques to give them an edge in combat. However without proper knowledge, one can harm themselves more than their opponent. While strong, Aura drains a users stamina when used for prolonged periods and over time can overstress the user's muscles and mind. Only true masters of Aura are capable of unlocking its mysteries without its drawbacks. Unique Trait: Aura allows you to enhance your body with your element, which permits you to enforce your might upon those around you. This comes in the form of a visible domain that forms around the user, exposing them to the pressure you emit. This forces those who are weaker than you or equal in strength to spend an extra 1/4 mana cost for all techniques, this number rounded up. Those stronger than you may resist this effect. Upon defeat, or conscious release of the domain, this ability is dropped. The Domain also effects allies. This does not cost mana to activate, nor maintain. Magic Magic is a lesser form of divine intervention, commonly referred to as a false miracle. Using spells, totems, or various magical items a user of magic can bend the laws of the world and produce a reaction without the pre-required action. Magic requires the use of mana, either drawn from the user's own mana pool or filtered from the world using various means. However, both come with a drawback that is not easily remedied without proper knowledge, skill, and control. Mana is a mysterious form of energy that not many truly understand, overuse of mana can harm the user causing a condition commonly referred to as Mind Down, rendering the user unconscious. Even more dangerous is the over consumption of mana from outside sources. Mana not generated by the body can be poisonous to the user and drain them of their stamina and cause various negative effects. Only master magicians can manipulate the flow of mana to properly reduce these negative effects. Unique Trait: Those who embrace magic have a larger natural mana pool in the form of an additional 50 starting off and 50 per rank, as well as longer ranges for their techniques(1.5x normal ranges). Due to their immense understanding of the workings of magic, they are less susceptible to mana poisoning. This allows them to supplement their mana pool with the mana around them, a toggled passive ability that can be used at any time. The user draws in 30 mana per post while this is active. The user can draw in no more than 1/4 their total mana per thread, or they will suffer from mana poisoning. Mana poisoning in this regard will prevent you from drawing in any more mana during that thread. Along with this, the mana poisoning induces a sort of Damage over Time effect. For the rest of the thread, the user will lose 10% of their remaining mana pool per post until they hit Mind Down, or until they end the thread. Psionic Psionic power is a recently discovered ability throughout the world. Said to be a result of proper genetic breeding or various mutations, users of Psionic power are commonly referred to as Psionites. Using their mind to warp reality itself Psionites are capable of manipulating various laws of the world to their choosing to create destructive results. However, these laws can only be manipulated, not altered in the way magic can, being restricted to the laws of equivalent exchange. As a result, proper actions are required to create a proceeding reaction. This can be very taxing on the user's mind and body due to the advanced level of thought process needed to deal with the multiple tasks required to create the resulting reaction. Those of overly high intelligence and experience can develop themselves into Psionites capable of multitasking and truly controlling their power to become nearly unstoppable with the right training. Unique Trait: The ability of Psionic is an odd one, offering little in the form of how mana may be used. Almost as if Psionic is an attempt to understand oneself through the use of magic? Due to this, upon reaching B rank, Psionic users enter a Metamorphic Dream. During this Dream, they may gain a unique ability that is somehow related to them. This can be through their element, their magic, their history, their personality, or even through things that have developed within threads. This ability must be brought to Staff, discussed, and approved before the Metamorphic Dream may take place. Divine (Event Restricted) Chaos (Event Restricted)
  14. Name: ???Age: ??? Race: ???Gender: ???Sexuality: ???Face: ???Appearance Height: ???Weight: ???Hair: ???Eyes: ???Overall: Lorem ipsum dolor sit amet, ius an invidunt adipisci, sit at aperiam efficiantur. Eos quodsi inimicus ad, laudem assentior definitiones ut usu. Mei tritani suscipiantur no. Te vel altera fuisset. An quo porro evertitur, sea falli conclusionemque no.Extra: ???Personality Personality: Lorem ipsum dolor sit amet, ius an invidunt adipisci, sit at aperiam efficiantur. Eos quodsi inimicus ad, laudem assentior definitiones ut usu. Mei tritani suscipiantur no. Te vel altera fuisset. An quo porro evertitur, sea falli conclusionemque no. Est no laoreet dissentias inciderint, mei laudem oblique et. Ea eos omnis dicam nominavi, eum autem facete commodo an. Decore veritus id mel, duo utinam eleifend ex, in ferri tation his. Nec eu quodsi aliquando constituto, et sit omnes copiosae temporibus. Vide dicit perfecto ea mel. Te dicit lucilius vel, affert partem ut sit.Likes: Lorems: Lorem ipsum dolor sit amet, ius an invidunt adipisci, sit at aperiam efficiantur. Eos quodsi inimicus ad, laudem assentior definitiones ut usu. Mei tritani suscipiantur no. Te vel altera fuisset. An quo porro evertitur, sea falli conclusionemque no. Ipsums: Lorem ipsum dolor sit amet, ius an invidunt adipisci, sit at aperiam efficiantur. Eos quodsi inimicus ad, laudem assentior definitiones ut usu. Mei tritani suscipiantur no. Te vel altera fuisset. An quo porro evertitur, sea falli conclusionemque no. Dislikes: Lorems: Lorem ipsum dolor sit amet, ius an invidunt adipisci, sit at aperiam efficiantur. Eos quodsi inimicus ad, laudem assentior definitiones ut usu. Mei tritani suscipiantur no. Te vel altera fuisset. An quo porro evertitur, sea falli conclusionemque no. Ipsums: Lorem ipsum dolor sit amet, ius an invidunt adipisci, sit at aperiam efficiantur. Eos quodsi inimicus ad, laudem assentior definitiones ut usu. Mei tritani suscipiantur no. Te vel altera fuisset. An quo porro evertitur, sea falli conclusionemque no. Motivations: Lorems: Lorem ipsum dolor sit amet, ius an invidunt adipisci, sit at aperiam efficiantur. Eos quodsi inimicus ad, laudem assentior definitiones ut usu. Mei tritani suscipiantur no. Te vel altera fuisset. An quo porro evertitur, sea falli conclusionemque no. Fears: Lorems: Lorem ipsum dolor sit amet, ius an invidunt adipisci, sit at aperiam efficiantur. Eos quodsi inimicus ad, laudem assentior definitiones ut usu. Mei tritani suscipiantur no. Te vel altera fuisset. An quo porro evertitur, sea falli conclusionemque no. Ipsums: Lorem ipsum dolor sit amet, ius an invidunt adipisci, sit at aperiam efficiantur. Eos quodsi inimicus ad, laudem assentior definitiones ut usu. Mei tritani suscipiantur no. Te vel altera fuisset. An quo porro evertitur, sea falli conclusionemque no. Combat Style Style Name: Lorem IpsumSystem: Lorem IpsumStyle Description: Lorem ipsum dolor sit amet, ius an invidunt adipisci, sit at aperiam efficiantur. Eos quodsi inimicus ad, laudem assentior definitiones ut usu. Mei tritani suscipiantur no. Te vel altera fuisset. An quo porro evertitur, sea falli conclusionemque no. Est no laoreet dissentias inciderint, mei laudem oblique et. Ea eos omnis dicam nominavi, eum autem facete commodo an. Decore veritus id mel, duo utinam eleifend ex, in ferri tation his. Nec eu quodsi aliquando constituto, et sit omnes copiosae temporibus. Vide dicit perfecto ea mel. Te dicit lucilius vel, affert partem ut sit.History History: Lorem ipsum dolor sit amet, ius an invidunt adipisci, sit at aperiam efficiantur. Eos quodsi inimicus ad, laudem assentior definitiones ut usu. Mei tritani suscipiantur no. Te vel altera fuisset. An quo porro evertitur, sea falli conclusionemque no. Est no laoreet dissentias inciderint, mei laudem oblique et. Ea eos omnis dicam nominavi, eum autem facete commodo an. Decore veritus id mel, duo utinam eleifend ex, in ferri tation his. Nec eu quodsi aliquando constituto, et sit omnes copiosae temporibus. Vide dicit perfecto ea mel. Te dicit lucilius vel, affert partem ut sit.Modus lorem fastidii et vix, te solum honestatis quaerendum est. Suscipit accusata nam ex. Has paulo labitur eu, saepe possim ad his, alia homero eum id. Mea ornatus ocurreret molestiae te. Usu omittam adversarium ex, at per option inermis appareat, dico summo te nam. Veniam copiosae an qui, ea verterem tacimates laboramus has. Vel denique singulis eu. Id mea nostrud quaeque dissentiunt, ne debitis deterruisset definitiones nam, nec everti aliquip ut. Clita audire an est. Sumo maiorum qualisque quo ad, vidit impetus splendide sed te.Eam feugiat contentiones eu, mea no duis autem adipisci. Adhuc dictas volutpat vix id. Dictas blandit has ad, libris delicata molestiae ius te. An inani quaeque detracto sed, nec paulo mnesarchum te. Elit prompta ex has. Nec hinc ubique ea, no alia alterum mel. Tale tempor mnesarchum has an, dolor eruditi dolorem sed id, nullam everti in per. Cu facer detraxit singulis eum. Qui ei molestie fabellas cotidieque, ius cu omnes saperet principes. Dicit mucius aliquip ea eos. Sea enim luptatum maiestatis eu. Qui ex fastidii explicari.Reference: (Who referred you here? Please state their username, they can get rewarded when you reach C-Rank.) Source Code